Alignment with UJ Strategic Goals The VR Courtroom Game is a testament to UJ’s strategic plan, particularly its commitment to excellence in research, innovation, and teaching and learning. All of this would not have been possible without the financial support of UJ’s Teaching Innovation Fund, the Faculty of Law and the reduced development costs from Prof. Abejide AdeIbijola, whose contributions have had a direct impact on advancing UJ’s strategic objectives in VR Courtroom Game. By integrating advanced technologies such as virtual reality and artificial intelligence into the curriculum, UJ is fostering an enriching, student-friendly learning environment. The project aligns with the university’s goal of establishing an international profile for Global Excellence and Stature (GES), as it demonstrates cutting-edge educational practices that resonate globally. Furthermore, the involvement of students in the development process enhances their practical skills. It prepares them for future challenges, contributing to UJ’s national and global reputation management and ensuring its fitness for GES. Conclusion The VR Courtroom Game represents a significant advancement in legal education, combining modern technology with innovative teaching methods to create a highly immersive learning experience. By bridging the gap between theoretical knowledge and practical application, the game enhances student engagement and prepares them for the challenges of legal practice. The collaborative efforts of UJ’s Faculty of Law, the JBS Innovation Lab, and the GRIT Lab Africa initiative underscore a commitment to excellence and innovation in education. As legal education continues to evolve, the VR Courtroom Game is a pioneering example of how technology can transform teaching and learning. References Caponetto, I., Earp, J., & Ott, M. (2014, October). Gamification and education: A literature review. In European conference on games-based learning, 1, (p. 50). Academic Conferences International Limited. Available at https:// www.itd.cnr.it/download/gamificationECGBL2014.pdf. Accessed 26 February 2023. Introducing VR Courtroom: An Immersive Virtual Reality Game for Legal Education. (2024, July 5). Business Tech Africa. Available at: https://www.businesstechafrica.co.za/artificial-intelligence/2024/07/05/introducing-vrcourtroom-an-immersive-virtual-reality-game-for-legal-education/. Accessed 20 August 2024. Nah, F. F. H., Zeng, Q., Telaprolu, V. R., Ayyappa, A. P., & Eschenbrenner, B. (2014). Gamification of education: A review of literature. In HCI in Business: First International Conference, HCIB 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings 1 (pp. 401-409). Springer International Publishing. https:// us.jei.com/official/data/Gamification_Of_Education.pdf University of Johannesburg. (2024, July 22). VR Courtroom: Immersive legal education game for Law students [Video]. YouTube. Available at: https://youtu.be/zx4IiG1q1BE?si=3C59OB96Tn2KTWee. Accessed 20 August 2024. By integrating advanced technologies such as virtual reality and artificial intelligence into the curriculum, UJ is fostering an enriching, student-friendly learning environment. Teaching Innovation for the 21st Century | Showcasing UJ Teaching Innovation Projects 2024 128
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