# Faculty Project Name & Description Amount Awarded 15 LAW Gamification Project: The Court Game Faculty of Law wishes to embark on developing a fully immersive court game for students. The high-level concept for this project includes the use of an interactive and authentic storyline wherein a law student is placed in a court setting as a lawyer for a client. The user would then be presented with various options within the storyline and be given various choices. Each choice leads the user to another choice, and so on, until a conclusion is reached. The user has complete autonomy to make such choices and will either lead to the user winning the case for their client or losing the case. The user may repeat the game as many times as they wish to ultimately “win” the game and win the case for their client. The development of the “Court Game” in FLOAT will enhance the use of gamification and result in a more engaging experience for students. R40 000,00 16 LAW Further Development and Improvement of LawBot LawBot is a progressive learning tool that has been successfully used in the second semester of 2022. However, as seen above there is still areas of that can be improved in LawBot. In this regard, we would like to embark on developing LawBot 2.0 by focusing on the following elements One of the unique features of LawBot is that it directs students to the relevant section of the prescribed material to assist in the learning process. This allows students to find relevant information easily and saves time when studying In addition to this, if funding permits, we would like to expand LawBot to include a wider functionality to more than simply the references to contractual clauses and their practical application. Prescribed material and develop interactive tutorials within the LawBot environment. Thereby, expanding and improving the LawBot functionality. Develop LawBot into a fully functioning online tutor that can explain certain key contractual concepts. The idea behind this is to have this function as a pilot to ultimately expand LawBot into the Faculty of Law’s FLOAT project. The idea behind this it to create a greater interactive engagement between the chatbot and the student so to help students to study and ask questions R40 000,00 17 SCI The use of virtual technologies to facilitate structural learning for Physiology students and molecular structures for Biochemistry students using augmented reality: Learning through the virtual space This project is asking for funding in order to purchase tablets that can be used by those students who do not have access to smart devices. The tablets will be shared for use by students in the Zoology and Biochemistry Departments. Project is also seeking funding to purchase 3D anatomic models that can be accessed in the virtual space by students. Envisaged Outcomes of the Project: To enhance understanding of structure by using 3D models from computer generated images. To explore the effectiveness of 3D models using AR as compared to the traditional plastic anatomy models used in the course. · To have an interactive and more engaging environment, as this would afford more students to work with the models as compared to sharing few models in a practical session due to the cost of the current human models. · Provide authentic learning in meaningful ways as stipulated by the UJ T & L policy and show the development of the course as times change *Teaching the students we have* (UJ T & L policy, page 7). R20 000,00 2023 ANNUAL REPORT DIVISION FOR TEACHING EXCELLENCE 50
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